Showing posts with label pocket divinity. Show all posts
Showing posts with label pocket divinity. Show all posts

Tuesday, 4 March 2008

A Murder of Crows



The first completed Crow Box pocket divinity.

Thursday, 28 February 2008

Pocket Sculptures

To recap, the original Pocket Divinities are small sculptures to carry with you, to remind you of your own connection with the divine within us all. A talisman, an amulet, a meditative friend.
Tiny sculptures which are as much about touch as they are about sight, Something I think is so often lost. Sculptures are not paintings, they are not illusions - they share space with us. They invite touch to understand, to connect and enjoy a simple sensual pleasure.

Monday, 18 February 2008

Take Flight

The first flight of crows looks promising but does not fit into the box, the lofting springs pushing it open. Mechanical sculpture takes development so I'm very pleased with where it's going - the vision coming to life. Like all the best things in life, it just takes time.
Next step is to make and cast more crows, experiment with hinges so they can be folded flat or consider a deeper box. Bearing in mind the need for pocket divinty to fit in a pocket, this could be a challenge!

Friday, 15 February 2008

Crow Box

The completed protoype box for the murder of crows pocket sculpture. It is hinged with a simple magnetic catch and paternated useing nitric acid. The next step is to make the crows and lofting mechanisim.

Wednesday, 6 February 2008

Divinity in action


A short video to show a prototype pocket sculpture and the element of play. There's something very compelling about using our hands, they are such an essential part of being human. Building a relationship with an object with out the need to 'see' in the traditional sense.
It contains elements of sight, sound and touch.

Tuesday, 5 February 2008

A Sculpture for the Hand


The first prototype pocket divinity, A sensual pebble to keep in your pocket. A medititive friend. Lost wax cast from pewter and paternated black.

Friday, 1 February 2008

Fresh Pewter Castings

Shown above are 3 castings of prototypes for the pocket divinity, 2 of which have 'flashing'.
This is a casting fault which is caused by cracking of the mould and subsequent molten metal running into those cracks. On occasion this can produce striking serendipitous effects but, as can be seen in prototype on the left of the photograph, at other times the effect is less desirable. In this case, the metal will be melted and recycled.